A dark wooden nautical chart table with maps, compass and brass drafting tools. Open Ghost Patrol Strike wooden game box with a blue glowing game grid.
CGH Development Studio

Ghost Patrol card room

WAR

YOU WON0
ROUNDS00 wars
ENEMY WON0
YOU
READY DEAL COMPLETE
ENEMY

Twenty-six cards each. Turn a card to begin.

HOW TO PLAY

Each side receives 26 cards and plays through that deal once. The higher rank captures the battle pile for its score; won cards are not replayed. Ties trigger War: both sides place up to three cards face down, then turn another card. Aces are high. After round 26, whoever captured more cards wins.

Ghost Patrol Strike: Through the Shadows

Ghost Patrol fleet sailing under active camouflage. Select Begin to join the fleet.

Command bridge overlooking the Ghost Patrol flagship and escort fleet
CGH Development Studio
SELECT MODE CHOOSE A CLASS Select a card to inspect it.
Operation complete

Victory

All seven enemy formations are sunk.

Classic

Match time00:00

Post-game report

Battle statistics for you and the CPU
StatisticYouCPU
Shots fired00
Hits00
Misses00
Accuracy——
Average shots per match——
Enemy formations sunk00
Formations afloat00

Accuracy is the percentage of your shots that hit a ship.

Attrition command log

Replacement history

Next wave: round 7.

    Each fleet must lose two formations before replacements begin. The oldest eligible original returns automatically only when at least four complete safe placements remain.

    Ghost Patrol Strike

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    Ghost Patrol Strike

    Achievements

    Battle record · operational milestones

    0Unlocked
    26Total records

    0 of 26 achievement records completed.

    Records channel standing by

    Awaiting authorized records

    The live achievement catalog is still under review. Approved squadron records will appear here when command publishes them.